![]() ![]() ![]() Games like Shadowrun Returns, Divinity: Original Sin, and Wasteland 2. Of the projects pitched, many of them were isometric RPGs. Once Kickstarter began to be popular, independent developers began to pitch game ideas to the public. It seemed as though the isometric RPG was a lost genre-until independent developers got their saintly hands on the idea. Things may have changed when Bioware released 2009's Dragon Age: Origins to widespread acclaim, but the inclusion of the isometric viewpoint didn't catch on with the second or third installation of the Dragon Age series. Jump ahead to today and are hard-pressed to find any AAA developer making any isometric RPGs the genre’s heyday has long been suppressed by other, higher selling genres. And that is how I first came into contact with the isometric RPG. From the first cut scene of Fallout, I knew that I was going to have a wonderful time surviving the elements of the harsh wasteland. We hastily purchased the games and installed them on the PC. At the time, we upgraded to a Windows 2000 computer, and I knew that it could run the games. While scanning the discount game bin, I caught a glimpse of a plastic case that contained both Fallout 1&2. During the early 2000s, my other brother and I went to our local Kmart to see what products we could throw our money at. Our Windows 95 computer wasn't up to snuff to play any of these games, but I hoped that one day I would eventually explore the terrifying wasteland of Fallout 2 or the magical world of Baulder’s Gate. Around 1998, I noticed ads promoting games such as Fallout 2 and Baulder's Gate, and my imagination became inflamed with wonder. Either you'll have to learn to make the graphics yourself or, as I recommend above, just borrow graphics from around the Internet until your game has substance or at least a prototype that is convincing enough for an artist to join you on.Back in the 90s, one of my brothers had a PC Magazine subscription, and I would frequently look through those magazines to see the vast and varied games coming out for the PC. Some spriting tools on steam could help you too, but honestly if you aren't an artist then there is no substitute for the skill and talent of an actual artist. This sounds like it might be one of your first games, so I wouldn't focus on graphics from the start if that isn't your strong point.Īlso, I don't know if you actually looked at those links I've posted, but one of the forum discussions mentioned TileD [which you might want to look into if this will definitely be a 2D isometric world. ![]() You could also, maybe, try Marmoset Hexels to create isometric map assets - but maybe what you really need to do is build your game on borrowed art from around the Internet until your game has enough substance to convince an artist to help you build original graphics. For one, none of the assets are design for isometrics, but secondly you would be better off using a character generator for RMMV anyways. I'm not sure I can recommend RPGMaker if all you wanted are the art assets. That's why I'm looking at this, any advice for spriting/making the models? I've tried gamemaker, but I have no way of making the sprites, nor animations. Originally posted by ◢ k r i s ◤:Not impossible, but I'd recommend looking into one of these other engines to be honest. You'll notice none of them resemble the games you mentioned in OP. That's not to say it's overpriced either, but it's only particularly good at a very limited type of game: the infamous "RPGMaker" tagged games you'll find on Steam. I have seen scrolling, top-down shooters and side-platformers and Visual Novels and even on-map projectiles - but the simple fact is the amount of reverse engineering you want to accomplish may make building your game from the ground up in another engine easier or just as difficult while giving you more flexibility.Īlso, the entry fee for RMMV is kinda pricey compared to the options above. The problem with using RMMV for this project is, while you could easily find plugins that enable diagonal travel and you could painstakenly create an isometric world using a non-isometric, map- editing grid, you would still need to rebuild the battle system to work "on-map" - which I'm not sure anyone has done successfully yet (I could be wrong about that, but I've only seen similar design interests turn to other solutions than RMMV). Not impossible, but I'd recommend looking into one of these other engines to be honest.Īlso, maybe Unity or Unreal Engine, depending on how much effort you are ready to dedicate to this project. ![]()
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